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Showing posts from March, 2024

Liberty Mata Project 4: Desktop CNC

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Process When I started my design, I had to brainstorm a lot to decide what topographical area I was most interested in using. I liked the idea of using a very specific part of Trinity's campus, but the land area ended up being too small to create a good result. Then, I started trying to search the map for cool mountains and unique terrain to use, but I didn't feel much inspiration towards them. Finally, I decided it would be fun to design a heart (a motif commonly found in my designs) with the topographic detailing of Berlin on the top since I'm going to study abroad there this summer! This heart can serve as a keychain and a sentimental representation of my excitement to go abroad. I imported the mesh design to Fusion 360 to design it and printed it out using the desktop CNC machine.  Second design draft Final design Result This design process felt pretty mediocre for me since I wasn't struck with amazing inspiration and the actual CNC machine process doesn't stand...

Nate Goodwin Project 4: Desktop CNC

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 Procedure To start the I first learned how to upload .STL files and create the topographic cardholder with the tutorials. They helped me learn how to work with the Xcarve tools and  figure out how to use the extrude tool as a carving feature. I then moved to Adobe Illustrator to create the outline for the model I wanted to create, a charm design from Hollow Knight. I created this design then ported the file as a .SVG file to illustrator. I then extruded the main part of the body to the mark and the "grooves" to a lower amount until the file came out like this. I then created pathways for the drill bits to follow and sent my design to the CNC machine. After drilling my wood down to the board, it started drilling the design immediately after. I then sanded down my piece until it was clean. Results I'm happy with the results of my charm! I might paint it later to add color, but the design was very clean (albeit a bit larger than what I originally intended). The grooves are ...

Luka Marko Pravica Project 3: 3D printer

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 Process:  I have found the process of 3D printing difficult and unintuitive. The actual sculpting was fine for the most part. I found myself typically being able to translate ideas from my mind to the software fine for the most part(I was actually very proud of my first few drafts) However, The issue is every single time the form I had created was unable to be processed and I was unable to "finish form". This resulted in me having to restart the process. The first time I had dumped a significant amount of time into my draft  but during a step is randomly became extremely angular and I was no longer able to see the errors in my sculpt. The second time I was able to avoid the random topology switch of my model, however the form was still unable to convert.After trying one more time with the tank design I was unable to get it to finish form. This resulted in me trying a new design. I wanted to make a simple dinosaur that could easily print. I got really far in one of my mod...

Liberty Mata Project 3: 3D Printer

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Process My initial idea for this project was inspired by the character Korilakkuma. I decided to make a cute little bear head like the character and even felt inspired to paint it to more fully reflect the aesthetic of the character. I designed this bear shape using the form tool of Fusion 360. This design process caused a lot of setbacks for me since my designs kept receiving error messages that prevented them from saving. This caused me to change my design technique about halfway through my process, leading me to create many varied and usually silly design iterations while going through trial and error. However, once I finally got the design to a printable place that I liked, I used Bambu Studio to download and format my design properly for the Bambu 3D printer. I began the printing stage of the project shortly. The bear head took about 2 hours and 45 minutes to fabricate. Afterward, I removed the filament and painted the bear head to match Korilakkuma.  Fusion 360 Rough Design F...

Nate Goodwin Project 3: 3D Printer

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 Process We started off creating a racecar in Fusion360 to test our knowledge on 3D sculpting. After this, we were given free reign over what we wanted to create in Fusion360. I ended up choosing a moai, as I thought it would be interesting to see how to make one. I then went and created the design in Fusion360. I then exported this as an .stl file, and exported it to the Bambu Printers I then waited for the project to print. Results I am really happy with the results of this project! I ended up using most of the tools that we learned, such as extruding the nose, chest, and other parts of the moai. Creasing was my friend for getting straight-ish lines for the nose and getting flat surfaces. Subdividing and creating new lines seemed rough when doing the car, but it clicked when making this project. I'm kind of surprised that the moai didn't need any supports, as it had overhanging parts, but I guess it was relatively balanced on the printing table. Reflection I'm still not e...

Scott Wald Project 3: 3D Printer

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 Process First, I free formed a cube and added many different layers of lines to stretch the shape as intended. Then I used the straighten and creasing tool to get closer to the bed frame I wanted. After this I spent some time fixing surfaces that twisted on multiple planes by using the create surface tool. Next, I added new bodies which started as spheres, cubes, and other shapes. I modified these shapes into a head, hair, a pillow, and a blanket. Once I finished forming everything how I wanted it, I needed to go back and replace some surfaces so I could finish form. After that, I exported the file to the 3d printer and used Myers' special adjustable setting to print. Result During modeling I used many different symmetries. This allowed me to do all my work from one corner for most of the modeling. Also, creating multiple lines was a lot more useful to me than subdividing surfaces because subdivisions created too many small area and too many smaller lines that could not necessaril...